AI Insights · Timothy · October 2025
Top 5 Boxing Games on iOS in Czech Republic: Q3 2025 Performance
Explore the performance trends of the top boxing games on iOS in the Czech Republic during Q3 2025, focusing on downloads, revenue, and active users.
During the third quarter of 2025, the boxing game category on iOS in the Czech Republic showcased diverse performance trends. Here's a closer look at the top five apps:
I, The One - Fighting Games, published by Azur Interactive Games Limited, experienced a decline in weekly revenue, starting at $34 and ending at $6. Weekly downloads peaked at 99K in late August, before tapering to 26K by the end of September. Active users also saw a decline, from 166K at the start to 105K by the quarter's end.
Real Boxing 2, from Vivid Games S.A., showed a fluctuating revenue pattern, reaching a high of $140 in late September. Downloads varied, with a notable increase to 93K at the end of the quarter. Active users peaked at 132K in late July and concluded the quarter at 112K.
Boss Fight., developed by BoomBit, Inc., had no significant revenue during the quarter. Downloads initially dropped but saw a resurgence in early September, reaching 169K. Active users remained relatively stable, closing at 706K in September.
Boxing Star: Boxing Fight Game, by THUMBAGE, maintained steady revenue, with a peak of $102 in July. Downloads decreased over time, from 50K to 17K, while active users decreased from 76K to 39K by the quarter's end.
MFC - Midnight Fight Club, from MIDNIGHT GAMES S.R.L., saw sporadic revenue spikes, notably $19 in mid-September. Downloads increased towards the end, reaching 73K. Active users showed a positive trend, ending the quarter at 153K.
These insights provide a snapshot of the dynamic performance among top boxing games in the Czech market, and further details are available through Sensor Tower.